After the big 50th anniversary bonanza last month featuring the return of David Tennant as the Doctor, the last story Matt Smith’s iteration of the Doctor has to tell will unfold on Christmas […]
The Diablo 3 Collector’s Edition bestowed a virtual prize upon players, granting glowing
Victoria’s Secret Angelic wings. That prize was reskinned to skeletal Kerrigan wings as a Starcraft 2 Collector’s Edition prize, and players who like them, like them. They’ve never worked correctly though, requiring players to turn them back on each new game, but that bug is set to be rectified in Reaper of Souls.
Vaeflare: We actually have some changes for how the Collector’s Edition Angelic Wings function coming up! Currently slated for Patch 2.0.1, once a player turns on their wings, the wings will stay on even if the player logs out and logs back in at a later date.
To turn the wings off, you will simply be able to click the item to “use” the item again. This also means that you will be able to turn the wings on, and store the item in your stash, all the while maintaining the sweet visual effect on your character.
If a player sells their Angelic Wings item, however, then the buff will automatically be removed when you sell the item. You can of course get the wings back by creating a new character on the account in the same way that it works now.
Will this change also change how the Kerrigan wings work? I hardly ever use them because it’s more of a hassle than anything else.
Vaeflare: Your Zergified Blade Wings will be usable in the same manner. For the Swarm!
Do the wings also show in the menu at hero selection screen? (and clan player list)
Vaeflare: They won’t be viewable on either the hero selection screen or clan player list, but it’s something we may do in the future.
Will we see a new type of wings with the Reaper of Souls CE? Or maybe a glowing metallic halo, like the one Imperius sports, giving fans the ability to full anglicize their look, just in tome for the Diablo game in which the angels are (overtly and outwardly) evil.
What would have otherwise been a really fun game was brutally ripped open and stuffed with in-app purchases today. Please, a moment of silence for Angry Birds Go!. When Rovio announced their intention […]
World of Warcraft still remains the most popular MMO on the market, and it seems unlikely any other game can garner that much attention and subscribers. But there is one piece of gaming […]
Before we kick-off our brainstorm on Legendary powers later this evening with the wonderful crew from TwizzCast (click here to learn more), we wanted to share the very first piece of concept art crafted by 3D character artist Aaron Gaines for the Design a Legendary project.
Hot off the proverbial press, here's a first look at our upcoming one-handed, Mephisto-themed Legendary sword. Check it out!
For comparison, here are two different portraits of the Lord of Hatred himself. The first was created by conceptual designer Iain McCaig for the Book of Cain, and the second by fan artist TamplierPainter for the Design by Humans Diablo III T-Shirt contest.
Note that this is just an initial sketch, the first step in the visual design process. As Aaron continues to bring this item to life, we'll be sure to provide updates and additional screenshots—as well as a Q&A. So stay tuned!
Have a question you'd like to ask Aaron about this particular Legendary item or character art in Diablo III? Leave a comment below or send us a reply on Twitter!
All existing classes have been given a new level 61 skill in Reaper of Souls and Flux, having played three of these guys pretty extensively in the Beta so far, is pretty familiar with them by now. He’s shot a video for each demonstrating these skills and offering insight into how they work and their usefulness (or lack of). First is here the other two are after the break.
For this new generation of hardware Sony seems to have gotten that right, where as Microsoft is in danger of getting it horribly wrong.
When the Xbox One launched on November 22, it required new owners download a day one system update in order to use their console, which reportedly took 20 minutes. We’re now almost three […]
Blizzard has taken the Reaper of Souls beta down for a day to implement the new patch and character wipe.
At present, we anticipate that we’ll be keeping the beta offline until our patch and character wipe can be completed. This means that once the beta is brought back online, a new patch should be available and all beta characters should be wiped.
We apologize for the short notice and would like to thank everyone for their feedback thus far!
What’s going to be in the patch? They haven’t said much about it, but word of a new/returning/renamed feature was sneaked into another reply about end game content. Here’s the new bit:
It doesn’t sound like that’s coming in the patch tomorrow, if they’re talking about sharing details when it draws closer. Which means the Reaper of Souls beta patch contents are still put-near a total mystery. We shall unwrap them like surprise Christmas prezzies! As for Cursed Chests, I’m taking that as good news because, 1) randomly-spawning Jar of Souls style “waves of attackers” events sounded like a lot of fun, and 2) Blizzard bowed to popular sentiment and changed the name to not include the overused word, “Nephalem”.
Click through for the full blue post defending their ongoing collection of End Game feedback.
Nevalistis: We’re asking for endgame feedback for a number of reasons — most notably because it’s one of the features we’ve received the most community inquiry about (and something we know is important to good chunk of our players). While we may not be able to implement some of the more grandiose ideas we’ve seen shared on fan sites and these forums during the course of our beta, we still want to know how you feel our current systems and features can be improved. And we’re still interested in exploring options for the future! Development doesn’t stop at launch with any Blizzard game, and Reaper of Souls will be no exception.
Similarly, while a big focus of the any Blizzard beta is polish and refinement, that doesn’t mean the only thing we intend to do during beta is remove content. As an example, we’ve taken the bulk of content that was once Nephalem Trials and converted them into a new style of event called Cursed Chests. These events should be available in the next phase of testing and on the PTR, and we’ll be able to share a bit more about them as that draws nearer.
Based on your track record with D3 why should I have faith my concerns will be addressed?
Nevalistis: That’s for you to decide. What I can do is provide as much information as possible and as it becomes available, so that you can make an informed choice and provide us your feedback. Contrary to what’s been presented in this thread, we are listening, and we’re super eager to hear what you have to say. In particular, we are ever grateful to those who have taken the time to productively and constructively present their concerns or ideas, and we encourage you to continue doing so. I promise it’s not going into the void!
These impressive pieces show off the devotion fans have for diablo, the games, and franchise of this world that we love.
If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you.