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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
  • Upgrade rank grants: +10% weapon damage over 3 seconds.
  • Rank 50 unlocks: Gain Blood Frenzy, granting you 2% increased Attack Speed for each bleeding enemy within 20 yards.
DiabloWikiSimplicity’s Strength
 Simplicity's Strength
  • Increase the damage of primary skills by 25%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Primary skills heal you for 2% of maximum health on hit.
  • Gain 1% increased damage for 4 seconds after spending primary resource. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks.
  • Upgrade rank grants: +1 max stack.
  • Rank 50 unlocks: Gain 1% increased Armor for every stack.
Bliz Note: This buff duration on this gem was chosen so that it’s easier to keep up with cheap spenders and not trivial with expensive spenders.
DiabloWikiWreath of Lightning
 Wreath of Lightning
  • 15% chance on hit to gain a Wreath of Lightning, dealing 500% weapon damage as Lightning every second to 1-2 nearby enemies for 3 seconds.
  • Upgrade rank grants: +10% weapon damage per second.
  • Rank 50 unlocks: While under the effect of the Wreath of Lightning, gain 25% increased movement speed.
DiabloWikiZei’s Stone of Vengeance
 Zei's Stone of Vengeance
  • Damage you deal is increased by 6% for every 10 yards between you and the enemy hit. Maximum 30% increase.
  • Upgrade rank grants: +0.1% for every 10 yards (+0.5% to max).
  • Rank 50 unlocks: 30% chance on hit to Stun the enemy for 1 second.
Bliz Note: The max of 50 yards was added not because it was too powerful (even though it was too powerful), but so that you wouldn’t be incentivized to stay offscreen while your pets killed everything. At 50 yards, I expect you to be in range to actually still use your skills (crazy right?).

Gem Upgrade Odds

The only way to upgrade a Legendary Gem is via DiabloWikiUrshi, who only appears when a character defeats the Greater Rift Guardian after the 15 minute timer has expired. So players must fail to finish a Rift in time, but still continue on to clear it and kill the Guardian. (Who drops the same quality of loot in either case.)
The odds that a gem will be upgraded increase with each higher level Greater Rift completed in that game. There is also a chance that the gem will receive a double, triple, or quadruple upgrade, boosting it 1-4 levels in total. It’s yet not known if anything effects the chances of a double or bigger upgrade, and most fans suspect it’s pure DiabloWikiRNG.

The Legendary Gem upgrade chances are displayed in the tooltip, so the following figures are not estimations, but are what the game actually says before each upgrade attempt.

legendary gems upgrade chances

Legendary Gem upgrade interface from a L19 Greater Rift.

  • Rift Level 01 – Upgrade chance 21%
  • Rift Level 17 – Upgrade chance 45%
  • Rift Level 18 – Upgrade chance 46%
  • Rift Level 19 – Upgrade chance 47%
  • Rift Level 20 – Upgrade chance 49%
  • Rift Level 21 – Upgrade chance 50%
  • Rift Level 22 – Upgrade chance 51%
  • Rift Level 25 – Upgrade chance 55%
  • Rift Level 26 – Upgrade chance 56%
  • Rift Level 27 – Upgrade chance 57%
  • Rift Level 28 – Upgrade chance 58%
  • Rift Level 29 – Upgrade chance 59%
  • Rift Level 30 – Upgrade chance 60%
  • Rift Level 31 – Upgrade chance 61%
  • Rift Level 31 – Upgrade chance 62%
  • Rift Level 33 – Upgrade chance 63%
  • Rift Level 34 – Upgrade chance 64%
  • Rfit Level 35 – Upgrade chance 65%
  • Rift Level 40 – Upgrade chance 70%
  • Rift Level 41 – Upgrade chance 71%
  • Rift Level 45 – Upgrade chance 75%
  • Rift Level 50 – Upgrade chance 79%
  • Rift Level 69 – Upgrade chance 93%
  • Rift Level 100 – Upgrade chance 100%

Official Theorizing

Blizzard’s John Yang explained the design theory behind Legendary Gems while they were being tested on the PTR, July 15, 2014.

Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.

First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it, assuming it’s for your build, since some gems don’t apply to all builds/needs. This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.

Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.

Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.

Legendary Gems Gallery

Bane of the Powerful Bane of the Trapped Enforcer Gem of Efficacious Toxin Gogok of Swiftness Invigorating Gemstone Mirinae, Teardrop of the Starweaver Moratorium Wreath of Lightning Zei's Stone of Vengeance Taeguk Simplicity's Strength Pain Enhancer

This legendary gems guide can also be found in the Diablo Wiki where it can be updated by anyone in the community as and when Blizzard make changes to the game.

Heroes of the Storm Diablo Master Skins Revealed

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Heroes of the Storm is still in Tech Alpha testing and there are some major changes coming to the game but not all of the new additions have gone down well with the testers. We’ll have to see how the new additions pan out but for now just enjoy the skins.

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Curse of Naxxramas Now Live . . . Er, Undead!

The first wing of Curse of Naxxramas: A Hearthstone Adventure has opened! The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available—free for a limited time—to all Hearthstone: Heroes of Warcraft players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September. Read the full press release here.

Curse of Naxxramas™ Now Live . . . Er, Undead!


Mr. Bigglesworth, did you hear that? There appears to be a small commotion outside. . . .




Intruders everywhere! Who left the door open?! A curse upon you, interlopers! Rouse my undead army! Bring me my most imposing hat! Things are about to get interesting—now, where did I put my cards. . . .




THANK YOU, MR. BIGGLESWORTH! Who’s a good kitty? Ahem, now prepare to face the minions of the great arch-lich Kel’thuzad . . . and witness powers beyond your imagining!

The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! We know you’re just dying to test your deck against the malevolent undead who roam Azeroth’s most infamous floating necropolis and we have some great news to share. The Arachnid Quarter is now available for free to all Hearthstone players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September (we’ll announce the exact end date as it gets closer).

For more information on the Arachnid Quarter’s skittering surprises, click here!

Access to additional wings may be purchased using in-game gold or real world currency. After the Arachnid Quarter, the next four wings can be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the Arena—or they can choose to unlock the next available Naxxramas wing using real money.

Curse of Naxxramas bundle packages are also available! With bundle packages, you can unlock any remaining wings you may have at a discounted real-money price.Purchasing Curse of Naxxramas wings in bundles ensures that you’ll be able to dive into the next challenges as soon as they unlock! Check out the bundle prices in the image below!

The undead horrors of Naxxramas await. . . . Enjoy the adventure!

Check out the new Curse of Naxxramas page here!

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Seasonal Legendaries Now Enabled on the PTR: full list here

Seasonal Legendaries are now enabled on the PTR. Timeline!

  • They were revealed in the patch notes but said to be DiabloWikiNYI when Seasonal chars were enabled.
  • Then fans said they were finding them and Bliz said it was a bug.
  • Now they’re enabled and a gogo! (But we’ll never really know if it was on purpose or not!)
  • Here’s Lylirra just a few minutes ago, confirming they are up and running.

    As an update, the Legendary items listed here are all currently enabled on the PTR:

    Checked with our designers. Not a bug, just a little ahead of schedule.

    Here’s the full list of the Seasonal Legendaries, which as the name suggests, can only be found by ladder characters. The properties (and names, obviously) are subject to change during further PTR testing.

    New Seasonal Legendaries

    Bottomless Potion of Rejuvenation

  • Restores 15% of your primary resource when used below 25% Life

  • Krelm’s Buff Belt

  • Grants a 20% Movement Speed bonus
  • Taking damage causes you to lose this effect for 15 seconds

  • Krelm’s Buff Bracers

  • Grant you immunity to Knockback and Stun effects

  • x1_FollowerItem_Legendary_03 (Name still TBD)

  • Equip on Follower: Reduces the cooldown of all Follower skills by 50%

  • Barbarian
    Legendary one-handed Mighty Weapon

  • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds

  • Crusader
    P1_CruShield_norm_unique_01 (Name still TBD)
    Legendary Crusader Shield

  • Removes the cooldown of Condemn
  • Condemn now costs 40 Wrath

  • Demon Hunter
    Leonine Bow of Hashir
    Legendary Bow

  • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards

  • Monk
    Alabaster Gloves
    Legendary Gloves

  • Increases the duration of Sweeping Wind to 1 minute

  • Witch Doctor

  • Seasonal Legendary not yet implemented

  • Wizard
    p1_Wand_norm_unique_01 (Name still TBD)

  • Removes the cooldown of Teleport
  • Teleport now costs 25 Arcane Power
  • The plan is for a new batch of DiabloWikiSeasonal Legendaries added each ladder season, and to become findable for all characters once the season ends. Then the next season will add more Seasonal Legenaries, and so on… forever!

    Any of these currently listed that would be clear obvious awesome upgrades for your favorite character? The Wizard wand would be fun, to finally enable the turbo twitch mode wizard play option many of us loved in Diablo 1 and Diablo 2… though there’s still the Arcane Power limitation, alas.

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